spritesheet being read in, needs testing and possible memory leak fix
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15ee2819b1
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7 changed files with 120 additions and 202 deletions
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@ -30,6 +30,7 @@ void ARC_Spritesheet_CreateFromFile(ARC_Spritesheet **spritesheet, ARC_Renderer
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SDL_GetSurfaceBlendMode(surface, &tempMode);
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(*spritesheet)->texture = SDL_CreateTextureFromSurface((SDL_Renderer *)renderer, surface);
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SDL_SetTextureBlendMode((*spritesheet)->texture, tempMode);
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SDL_SetTextureScaleMode((*spritesheet)->texture, SDL_SCALEMODE_NEAREST);
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//set the tile size to empty
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(*spritesheet)->size = 0;
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