spritesheet being read in, needs testing and possible memory leak fix

This commit is contained in:
herbglitch 2025-03-26 04:27:02 -06:00
parent 15ee2819b1
commit 2e97d908d8
7 changed files with 120 additions and 202 deletions

View file

@ -42,7 +42,7 @@ void ARC_Sprite_Render(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_FRect ren
}
void ARC_Sprite_RenderAt(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_FPoint point, double scale){
ARC_FRect sourceRect = *(ARC_FRect *)(sprite->frames.data + sprite->frameIndex);
ARC_FRect sourceRect = ((ARC_FRect *)(sprite->frames.data))[sprite->frameIndex];
//TODO: check that this works
ARC_FRect destinationRect = {
(point.x - sprite->origin.x) * scale,