spritesheet being read in, needs testing and possible memory leak fix
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7 changed files with 120 additions and 202 deletions
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@ -99,7 +99,7 @@ void ARC_Sprite_SetFrameIndex(ARC_Sprite *sprite, uint32_t index);
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* @brief sets the origin point of the sprite (the rotation and position point)
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*
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* @param sprite ARC_Sprite that is having its angle set
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* @param index the given agnel in degrees to rotate around (rotated clockwise)
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* @param angle the given agnel in degrees to rotate around (rotated clockwise)
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*/
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void ARC_Sprite_SetAngle(ARC_Sprite *sprite, double angle);
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@ -28,6 +28,7 @@ typedef void (* ARC_ConfigType_DestroyFn)(ARC_Config *config, void *type);
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* @brief the functions for used for loading and unloading a type, the name will be the key of a hashtable
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*/
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typedef struct ARC_ConfigType {
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uint32_t size;
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ARC_ConfigType_CopyFn copyFn;
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ARC_ConfigType_DestroyFn destroyFn;
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void *userdata;
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