sdl3 migrate now compiling, need to go through all the files and clean them up
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86
packages/graphics/sdl3/spritesheet.c
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86
packages/graphics/sdl3/spritesheet.c
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#include "arc/graphics/spritesheet.h"
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#include "spritesheet.h"
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#include "renderer.h"
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#include "arc/math/point.h"
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#include "arc/std/errno.h"
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#include <SDL3/SDL.h>
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#include <SDL3_image/SDL_image.h>
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#include <stdlib.h>
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void ARC_Spritesheet_CreateFromFile(ARC_Spritesheet **spritesheet, ARC_Renderer *renderer, ARC_String *path){
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//TODO: allow other types of images
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//get and check the SDL surface
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SDL_Surface *surface = IMG_Load(path->data);
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if(!surface){
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arc_errno = ARC_ERRNO_DATA;
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ARC_DEBUG_LOG_ERROR_WITH_VARIABLES("ARC_Spritesheet_CreateFromFile(spritesheet, renderer, path), could not read path \"%s\"", path->data);
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//set the spritesheet to null and throw an error
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*spritesheet = NULL;
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return;
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}
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//create the place to store the spritesheet
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*spritesheet = (ARC_Spritesheet *)malloc(sizeof(ARC_Spritesheet));
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//set the texture
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SDL_BlendMode tempMode;
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SDL_GetSurfaceBlendMode(surface, &tempMode);
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(*spritesheet)->texture = SDL_CreateTextureFromSurface((SDL_Renderer *)renderer, surface);
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SDL_SetTextureBlendMode((*spritesheet)->texture, tempMode);
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//set the tile size to empty
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(*spritesheet)->size = 0;
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//cleanup
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SDL_DestroySurface(surface);
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}
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void ARC_Spritesheet_Destroy(ARC_Spritesheet *spritesheet){
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SDL_DestroyTexture(spritesheet->texture);
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free(spritesheet);
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}
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void ARC_Spritesheet_Render(ARC_Spritesheet *spritesheet, ARC_Renderer *renderer, ARC_FRect renderBounds){
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SDL_RenderTexture((SDL_Renderer *)renderer, spritesheet->texture, NULL, (SDL_FRect *)&renderBounds);
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}
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void ARC_Spritesheet_RenderArea(ARC_Spritesheet *spritesheet, ARC_Rect sheetBounds, ARC_Renderer *renderer, ARC_FRect renderBounds){
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ARC_FRect bounds = ARC_Rect_CastToFRect(sheetBounds);
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SDL_RenderTexture((SDL_Renderer *)renderer, spritesheet->texture, (SDL_FRect *)&bounds, (SDL_FRect *)&renderBounds);
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}
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void ARC_Spritesheet_RenderTile(ARC_Spritesheet *spritesheet, ARC_Point tilePosition, ARC_Renderer *renderer, ARC_FRect renderBounds){
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//error when size is 0
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if(spritesheet->size == 0){
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arc_errno = ARC_ERRNO_NULL;
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ARC_DEBUG_LOG_ERROR("ARC_Spritesheet_RenderTile(spritesheet, tilePosition, renderer, renderBounds), could not render a tile of size 0");
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return;
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}
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//get bounds based on the sheet size
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ARC_FRect sheetBounds = {
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spritesheet->size * tilePosition.x,
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spritesheet->size * tilePosition.y,
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spritesheet->size,
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spritesheet->size
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};
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//render the bounds
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SDL_RenderTexture((SDL_Renderer *)renderer, spritesheet->texture, (SDL_FRect *)&sheetBounds, (SDL_FRect *)&renderBounds);
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}
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ARC_Point ARC_Spritesheet_GetSize(ARC_Spritesheet *spritesheet){
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float x = 0.0;
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float y = 0.0;
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SDL_GetTextureSize(spritesheet->texture, &x, &y);
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return (ARC_Point){ x, y };
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}
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uint32_t ARC_Spritesheet_GetTileSize(ARC_Spritesheet *spritesheet){
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return spritesheet->size;
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}
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