stuff to get shooty to work, might be temp
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d4731d3961
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8 changed files with 102 additions and 3 deletions
23
src/graphics/sdl/rect.c
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23
src/graphics/sdl/rect.c
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#include "arc/graphics/rect.h"
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#ifdef ARC_SDL
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#include "arc/graphics/sdl/renderer.h"
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#include <stdlib.h>
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void ARC_Rect_Render(ARC_Rect *rect, ARC_Renderer *renderer, ARC_Color *color){
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SDL_SetRenderDrawColor(renderer->renderer, color->r, color->g, color->b, color->a);
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SDL_RenderDrawRect(renderer->renderer, (SDL_Rect *) rect);
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}
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int32_t ARC_Rect_Intersects(ARC_Rect *rect1, ARC_Rect *rect2){
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if(rect1->x <= rect2->x + rect2->w && rect1->x + rect1->w >= rect2->x &&
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rect1->y <= rect2->y + rect2->h && rect1->y + rect1->h >= rect2->y){
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return 1;
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}
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return 0;
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}
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int32_t ARC_Rect_LineIntersects(ARC_Rect *rect, int32_t *x1, int32_t *y1, int32_t *x2, int32_t *y2){
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return SDL_IntersectRectAndLine((SDL_Rect *) rect, x1, y1, x2, y2);
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}
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#endif // ARC_SDL
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