stuff to get shooty to work, might be temp

This commit is contained in:
herbglitch 2022-12-20 00:50:55 -07:00
parent d4731d3961
commit 12a28fea88
8 changed files with 102 additions and 3 deletions

23
src/graphics/sdl/rect.c Normal file
View file

@ -0,0 +1,23 @@
#include "arc/graphics/rect.h"
#ifdef ARC_SDL
#include "arc/graphics/sdl/renderer.h"
#include <stdlib.h>
void ARC_Rect_Render(ARC_Rect *rect, ARC_Renderer *renderer, ARC_Color *color){
SDL_SetRenderDrawColor(renderer->renderer, color->r, color->g, color->b, color->a);
SDL_RenderDrawRect(renderer->renderer, (SDL_Rect *) rect);
}
int32_t ARC_Rect_Intersects(ARC_Rect *rect1, ARC_Rect *rect2){
if(rect1->x <= rect2->x + rect2->w && rect1->x + rect1->w >= rect2->x &&
rect1->y <= rect2->y + rect2->h && rect1->y + rect1->h >= rect2->y){
return 1;
}
return 0;
}
int32_t ARC_Rect_LineIntersects(ARC_Rect *rect, int32_t *x1, int32_t *y1, int32_t *x2, int32_t *y2){
return SDL_IntersectRectAndLine((SDL_Rect *) rect, x1, y1, x2, y2);
}
#endif // ARC_SDL