added buffer system and fixed rendering functions
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parent
5a9d7ca07d
commit
017629872f
9 changed files with 170 additions and 44 deletions
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@ -28,7 +28,7 @@ void ARC_Spritesheet_CreateFromFile(ARC_Spritesheet **spritesheet, ARC_Renderer
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//set the texture
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SDL_BlendMode tempMode;
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SDL_GetSurfaceBlendMode(surface, &tempMode);
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(*spritesheet)->texture = SDL_CreateTextureFromSurface((SDL_Renderer *)renderer, surface);
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(*spritesheet)->texture = SDL_CreateTextureFromSurface(renderer->renderer, surface);
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SDL_SetTextureBlendMode((*spritesheet)->texture, tempMode);
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SDL_SetTextureScaleMode((*spritesheet)->texture, SDL_SCALEMODE_NEAREST);
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@ -45,12 +45,12 @@ void ARC_Spritesheet_Destroy(ARC_Spritesheet *spritesheet){
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}
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void ARC_Spritesheet_Render(ARC_Spritesheet *spritesheet, ARC_Renderer *renderer, ARC_FRect renderBounds){
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SDL_RenderTexture((SDL_Renderer *)renderer, spritesheet->texture, NULL, (SDL_FRect *)&renderBounds);
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SDL_RenderTexture(renderer->renderer, spritesheet->texture, NULL, (SDL_FRect *)&renderBounds);
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}
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void ARC_Spritesheet_RenderArea(ARC_Spritesheet *spritesheet, ARC_Rect sheetBounds, ARC_Renderer *renderer, ARC_FRect renderBounds){
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ARC_FRect bounds = ARC_Rect_CastToFRect(sheetBounds);
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SDL_RenderTexture((SDL_Renderer *)renderer, spritesheet->texture, (SDL_FRect *)&bounds, (SDL_FRect *)&renderBounds);
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SDL_RenderTexture(renderer->renderer, spritesheet->texture, (SDL_FRect *)&bounds, (SDL_FRect *)&renderBounds);
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}
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void ARC_Spritesheet_RenderTile(ARC_Spritesheet *spritesheet, ARC_Point tilePosition, ARC_Renderer *renderer, ARC_FRect renderBounds){
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@ -70,7 +70,7 @@ void ARC_Spritesheet_RenderTile(ARC_Spritesheet *spritesheet, ARC_Point tilePosi
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};
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//render the bounds
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SDL_RenderTexture((SDL_Renderer *)renderer, spritesheet->texture, (SDL_FRect *)&sheetBounds, (SDL_FRect *)&renderBounds);
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SDL_RenderTexture(renderer->renderer, spritesheet->texture, (SDL_FRect *)&sheetBounds, (SDL_FRect *)&renderBounds);
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}
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ARC_Point ARC_Spritesheet_GetSize(ARC_Spritesheet *spritesheet){
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