added buffer system and fixed rendering functions
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parent
5a9d7ca07d
commit
017629872f
9 changed files with 170 additions and 44 deletions
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@ -1,5 +1,6 @@
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#include "arc/graphics/sprite.h"
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#include "renderer.h"
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#include "spritesheet.h"
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#include "arc/math/point.h"
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#include "arc/math/rectangle.h"
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@ -41,7 +42,7 @@ void ARC_Sprite_Copy(ARC_Sprite **newSprite, ARC_Sprite *oldSprite){
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}
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void ARC_Sprite_Render(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_FRect renderBounds){
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SDL_RenderTexture((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_FRect *)(sprite->frames.data + sprite->frameIndex), (SDL_FRect *)&renderBounds);
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SDL_RenderTexture(renderer->renderer, sprite->spritesheet->texture, (SDL_FRect *)(sprite->frames.data + sprite->frameIndex), (SDL_FRect *)&renderBounds);
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}
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void ARC_Sprite_RenderAt(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_FPoint point, double scale){
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@ -64,7 +65,7 @@ void ARC_Sprite_RenderAt(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_FPoint
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flip |= SDL_FLIP_VERTICAL;
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}
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SDL_RenderTextureRotated((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_FRect *)&sourceRect, (SDL_FRect *)&destinationRect, sprite->angle, (SDL_FPoint *)&(sprite->origin), flip);
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SDL_RenderTextureRotated(renderer->renderer, sprite->spritesheet->texture, (SDL_FRect *)&sourceRect, (SDL_FRect *)&destinationRect, sprite->angle, (SDL_FPoint *)&(sprite->origin), flip);
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}
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void ARC_Sprite_IterateFrame(ARC_Sprite *sprite){
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