added buffer system and fixed rendering functions

This commit is contained in:
herbglitch 2025-04-04 03:45:53 -06:00
parent 5a9d7ca07d
commit 017629872f
9 changed files with 170 additions and 44 deletions

View file

@ -13,11 +13,11 @@ void ARC_Rect_RenderFill(ARC_Rect rect, ARC_Renderer *renderer, ARC_Color color)
}
void ARC_FRect_Render(ARC_FRect rect, ARC_Renderer *renderer, ARC_Color color){
SDL_SetRenderDrawColor((SDL_Renderer *)renderer, color.r, color.g, color.b, color.a);
SDL_RenderRect((SDL_Renderer *)renderer, (SDL_FRect *)&rect);
SDL_SetRenderDrawColor(renderer->renderer, color.r, color.g, color.b, color.a);
SDL_RenderRect(renderer->renderer, (SDL_FRect *)&rect);
}
void ARC_FRect_RenderFill(ARC_FRect rect, ARC_Renderer *renderer, ARC_Color color){
SDL_SetRenderDrawColor((SDL_Renderer *)renderer, color.r, color.g, color.b, color.a);
SDL_RenderFillRect((SDL_Renderer *)renderer, (SDL_FRect *)&rect);
SDL_SetRenderDrawColor(renderer->renderer, color.r, color.g, color.b, color.a);
SDL_RenderFillRect(renderer->renderer, (SDL_FRect *)&rect);
}