added buffer system and fixed rendering functions
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5a9d7ca07d
commit
017629872f
9 changed files with 170 additions and 44 deletions
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@ -13,11 +13,11 @@ void ARC_Rect_RenderFill(ARC_Rect rect, ARC_Renderer *renderer, ARC_Color color)
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}
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void ARC_FRect_Render(ARC_FRect rect, ARC_Renderer *renderer, ARC_Color color){
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SDL_SetRenderDrawColor((SDL_Renderer *)renderer, color.r, color.g, color.b, color.a);
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SDL_RenderRect((SDL_Renderer *)renderer, (SDL_FRect *)&rect);
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SDL_SetRenderDrawColor(renderer->renderer, color.r, color.g, color.b, color.a);
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SDL_RenderRect(renderer->renderer, (SDL_FRect *)&rect);
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}
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void ARC_FRect_RenderFill(ARC_FRect rect, ARC_Renderer *renderer, ARC_Color color){
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SDL_SetRenderDrawColor((SDL_Renderer *)renderer, color.r, color.g, color.b, color.a);
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SDL_RenderFillRect((SDL_Renderer *)renderer, (SDL_FRect *)&rect);
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SDL_SetRenderDrawColor(renderer->renderer, color.r, color.g, color.b, color.a);
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SDL_RenderFillRect(renderer->renderer, (SDL_FRect *)&rect);
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}
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