archeus/src/engine/engine.c

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#include "arc/engine/engine.h"
#include <SDL_video.h>
#include <stdlib.h>
#include "arc/graphics/window.h"
#include "arc/graphics/renderer.h"
//NOTE: this is very temp, mostly to get smthn running so I can test out different ideas
#ifdef ARC_SDL
#include <SDL.h>
#include "arc/graphics/sdl/window.h"
#include "arc/graphics/sdl/renderer.h"
#endif // ARC_SDL
void ARC_EngineData_Create(ARC_EngineData **data){
*data = (ARC_EngineData *)malloc(sizeof(ARC_EngineData));
(*data)->window = NULL;
(*data)->renderer = NULL;
ARC_WindowInfo windowInfo;
ARC_RenderInfo renderInfo;
#ifdef ARC_SDL
if(SDL_Init(SDL_INIT_VIDEO) < 0){
printf("Error: initializing SDL\nSDL Error: %s\n", SDL_GetError());
free(*data);
return;
}
windowInfo = (ARC_WindowInfo){ "title", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1920, 1080, 0 };
#endif // ARC_SDL
ARC_Window_Create(&((*data)->window), &windowInfo);
//TODO: handle arc_errno errors here
#ifdef ARC_SDL
renderInfo = (ARC_RenderInfo){ (SDL_Window *)(*data)->window->window, -1, SDL_RENDERER_ACCELERATED };
#endif // ARC_SDL
ARC_Renderer_Create(&((*data)->renderer), &renderInfo);
//TODO: handle arc_errno errors here
}
void ARC_EngineData_Destroy(ARC_EngineData *data){
#ifdef ARC_SDL
ARC_Window_Destroy( data->window );
ARC_Renderer_Destroy(data->renderer);
#endif // ARC_SDL
}
void ARC_Engine_Run(ARC_EngineData *data){
}