archeus/include/arc/graphics/sdl/window.h

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#ifndef ARC_SDL_WINDOW_H_
#define ARC_SDL_WINDOW_H_
#ifdef ARC_SDL
#include <SDL.h>
#include "arc/graphics/window.h"
// Temp till I figure out a better solution
struct ARC_Window {
SDL_Window *window;
};
/**
* @brief struct for info needed to create SDL_Window
*
* @note this is what needs to be passed into the data parameter for ARC_Window_Create
*/
struct ARC_WindowInfo {
char *title;
int x;
int y;
int w;
int h;
Uint32 flags;
};
#endif // ARC_SDL
#endif // ARC_SDL_WINDOW_H_