archeus/packages/graphics/sdl/circle.c

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#include "arc/graphics/circle.h"
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#include <SDL2_gfxPrimitives.h>
//Modified from https://stackoverflow.com/questions/38334081/how-to-draw-circles-arcs-and-vector-graphics-in-sdl
void ARC_Circle_Render(ARC_Circle circle, ARC_Renderer *renderer, ARC_Color color){
circleRGBA((SDL_Renderer *)renderer, (Sint16)circle.x, (Sint16)circle.y, (Sint16)circle.r, (Uint8)color.r, (Uint8)color.g, (Uint8)color.b, (Uint8)color.a);
}
//TODO: very temp
void ARC_Circle_RenderFill(ARC_Circle circle, ARC_Renderer *renderer, ARC_Color color){
filledCircleRGBA((SDL_Renderer *)renderer, (Sint16)circle.x, (Sint16)circle.y, (Sint16)circle.r, (Uint8)color.r, (Uint8)color.g, (Uint8)color.b, (Uint8)color.a);
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}