2024-05-20 03:46:09 -06:00
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#include "arc/graphics/circle.h"
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2025-02-11 00:57:39 -07:00
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#include <SDL2_gfxPrimitives.h>
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2024-05-20 03:46:09 -06:00
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//Modified from https://stackoverflow.com/questions/38334081/how-to-draw-circles-arcs-and-vector-graphics-in-sdl
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2025-03-18 23:58:47 -06:00
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void ARC_Circle_Render(ARC_Circle circle, ARC_Renderer *renderer, ARC_Color color){
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circleRGBA((SDL_Renderer *)renderer, (Sint16)circle.x, (Sint16)circle.y, (Sint16)circle.r, (Uint8)color.r, (Uint8)color.g, (Uint8)color.b, (Uint8)color.a);
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2024-05-20 03:46:09 -06:00
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}
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//TODO: very temp
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2025-03-18 23:58:47 -06:00
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void ARC_Circle_RenderFill(ARC_Circle circle, ARC_Renderer *renderer, ARC_Color color){
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filledCircleRGBA((SDL_Renderer *)renderer, (Sint16)circle.x, (Sint16)circle.y, (Sint16)circle.r, (Uint8)color.r, (Uint8)color.g, (Uint8)color.b, (Uint8)color.a);
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2025-02-11 00:57:39 -07:00
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}
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