#ifndef ARC_SDL_SPRITE_H_
#define ARC_SDL_SPRITE_H_

#include "arc/graphics/sprite.h"
#include <SDL.h>

struct ARC_Sprite {
    ARC_Spritesheet *spritesheet;
    ARC_Array       *frames;
    uint32_t        *frameIndex;
    //TODO: temp
    uint8_t          opacity;
};

#endif // !ARC_SDL_SPRITE_H_