#ifndef ARC_SDL_TEXT_H_
#define ARC_SDL_TEXT_H_

#include "arc/std/string.h"
#include "arc/graphics/color.h"
#include "arc/math/rectangle.h"

#include <SDL.h>

typedef struct ARC_Text {
    ARC_String *name;
    int32_t size;
    
    ARC_Color color;

    SDL_Texture *texture;
    ARC_Rect bounds;
} ARC_Text;

#endif // !ARC_SDL_TEXT_H_