goblin/Scripts/Resources/inventory.gd
2025-07-21 20:38:11 -06:00

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275 B
GDScript

extends Resource
class_name Inventory
var items : Array[RigidBody3D]
func get_current_slot(index : int) -> RigidBody3D:
return items[index]
func add_item(item : RigidBody3D) -> void:
items.append(item)
func remove_items(item : RigidBody3D) -> void:
items.erase(item)