goblin/Scripts/Resources/inventory.gd

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309 B
GDScript

extends Resource
class_name Inventory
var items : Array[RigidBody3D]
func get_current_slot(index : int) -> RigidBody3D:
return items[index]
func add_item(item : RigidBody3D) -> void:
items.append(item)
print(item.item.id, " added id")
func remove_items(item : RigidBody3D) -> void:
items.erase(item)