[gd_scene load_steps=12 format=3 uid="uid://cfsot3wc41tx"] [ext_resource type="Script" uid="uid://bntxwxn6ns5l0" path="res://Scripts/Items/goblet.gd" id="1_ihtnh"] [ext_resource type="Script" uid="uid://ctwdmnqaxkty" path="res://Scripts/Resources/item.gd" id="2_ihtnh"] [ext_resource type="Texture2D" uid="uid://1eu6ubigu64i" path="res://Assets/Textures/kenny/Orange/texture_01.png" id="3_ihtnh"] [ext_resource type="Script" uid="uid://bahmrqvs4pafg" path="res://Scripts/Items/interactable.gd" id="4_ajay6"] [ext_resource type="Shader" uid="uid://c0chn7ll6p7yk" path="res://Assets/Shaders/outline.gdshader" id="4_lowgp"] [sub_resource type="Resource" id="Resource_lowgp"] script = ExtResource("2_ihtnh") value = 100 name = "Golden Goblet" weight = 10 primary_objective = true secondary_objective = false metadata/_custom_type_script = "uid://ctwdmnqaxkty" [sub_resource type="BoxMesh" id="BoxMesh_lowgp"] size = Vector3(0.25, 1, 0.25) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ajay6"] albedo_texture = ExtResource("3_ihtnh") uv1_triplanar = true [sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_ihtnh"] points = PackedVector3Array(-0.125, -0.5, -0.125, -0.125, -0.5, 0.125, -0.125, 0.5, -0.125, 0.125, -0.5, -0.125, 0.125, -0.5, 0.125, -0.125, 0.5, 0.125, 0.125, 0.5, -0.125, 0.125, 0.5, 0.125) [sub_resource type="ShaderMaterial" id="ShaderMaterial_ajay6"] render_priority = 0 shader = ExtResource("4_lowgp") shader_parameter/normal_threshold = 1.5 shader_parameter/depth_threshold = 0.05 shader_parameter/depth_artifact_correction_coef = 2.0 shader_parameter/outline_color = Color(0.882353, 0.882353, 0.882353, 1) [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_ajay6"] properties/0/path = NodePath(".:position") properties/0/spawn = true properties/0/replication_mode = 1 properties/1/path = NodePath(".:rotation") properties/1/spawn = true properties/1/replication_mode = 1 properties/2/path = NodePath(".:visible") properties/2/spawn = true properties/2/replication_mode = 1 properties/3/path = NodePath(".:collision_layer") properties/3/spawn = true properties/3/replication_mode = 1 properties/4/path = NodePath(".:freeze") properties/4/spawn = true properties/4/replication_mode = 1 [node name="Goblet" type="RigidBody3D"] collision_layer = 2 collision_mask = 3 continuous_cd = true script = ExtResource("1_ihtnh") item = SubResource("Resource_lowgp") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) mesh = SubResource("BoxMesh_lowgp") surface_material_override/0 = SubResource("StandardMaterial3D_ajay6") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) shape = SubResource("ConvexPolygonShape3D_ihtnh") [node name="Interactable" type="Node3D" parent="."] script = ExtResource("4_ajay6") [node name="outline" type="MeshInstance3D" parent="Interactable"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) visible = false mesh = SubResource("BoxMesh_lowgp") skeleton = NodePath("../..") surface_material_override/0 = SubResource("ShaderMaterial_ajay6") [node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_ajay6")