extends RigidBody3D @export var item : Item @onready var interactable : Interactable = $Interactable @onready var is_interactable : bool = true @rpc("any_peer", "call_local") func pickup_item(player_id : int, item_name : String): print(item_name, "penis") # var item = get_node(item_name) as RigidBody3D # item.set_controller(item_holster_one) freeze = true collision_layer = 0 hide() change_authority.rpc_id(1, player_id) @rpc("any_peer", "call_local") func change_authority(player_id : int): if not is_multiplayer_authority(): return set_multiplayer_authority.call_deferred(player_id)