Initial push
BIN
.DS_Store
vendored
Normal file
4
.editorconfig
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
2
.gitattributes
vendored
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
# Normalize EOL for all files that Git considers text files.
|
||||
* text=auto eol=lf
|
||||
3
.gitignore
vendored
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
# Godot 4+ specific ignores
|
||||
.godot/
|
||||
/android/
|
||||
3
.vscode/settings.json
vendored
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
{
|
||||
"godotTools.editorPath.godot4": "c:\\Users\\user\\Desktop\\Godot_v4.4.1-stable_win64.exe\\Godot_v4.4.1-stable_win64.exe"
|
||||
}
|
||||
112
Assets/Shaders/outline.gdshader
Normal file
|
|
@ -0,0 +1,112 @@
|
|||
shader_type spatial;
|
||||
render_mode unshaded;
|
||||
|
||||
/*
|
||||
Normal/Depth outline shader. Apply to nodes as a next pass shader texture.
|
||||
Inspired by Yui Kinomoto @arlez80, lukky_nl (YT), Robin Seibold (YT)
|
||||
Uses Sobel Edge detection on a normal and depth texture
|
||||
Written by William Li (LoudFlameLava)
|
||||
|
||||
MIT License
|
||||
*/
|
||||
|
||||
// Might create an outline at the edge of the viewport
|
||||
|
||||
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
|
||||
uniform sampler2D DEPTH_TEXTURE : hint_depth_texture, filter_linear_mipmap;
|
||||
uniform sampler2D NORMAL_TEXTURE : hint_normal_roughness_texture, filter_linear_mipmap;
|
||||
|
||||
uniform float normal_threshold = 0.1;
|
||||
uniform float depth_threshold = 0.05;
|
||||
uniform float depth_artifact_correction_coef = 2;
|
||||
uniform vec3 outline_color: source_color;
|
||||
|
||||
const mat3 sobel_y = mat3(
|
||||
vec3(1.0, 0.0, -1.0),
|
||||
vec3(2.0, 0.0, -2.0),
|
||||
vec3(1.0, 0.0, -1.0)
|
||||
);
|
||||
|
||||
const mat3 sobel_x = mat3(
|
||||
vec3(1.0, 2.0, 1.0),
|
||||
vec3(0.0, 0.0, 0.0),
|
||||
vec3(-1.0, -2.0, -1.0)
|
||||
);
|
||||
|
||||
float edge_value_normal(sampler2D normal_tex, vec2 uv, vec2 pixel_size, mat3 sobel) {
|
||||
float output = 0.0;
|
||||
vec3 normal = texture(normal_tex, uv).rgb;
|
||||
vec3 n = texture(NORMAL_TEXTURE, uv + vec2(0.0, -pixel_size.y)).rgb;
|
||||
vec3 s = texture(NORMAL_TEXTURE, uv + vec2(0.0, pixel_size.y)).rgb;
|
||||
vec3 e = texture(NORMAL_TEXTURE, uv + vec2(pixel_size.x, 0.0)).rgb;
|
||||
vec3 w = texture(NORMAL_TEXTURE, uv + vec2(-pixel_size.x, 0.0)).rgb;
|
||||
vec3 nw = texture(NORMAL_TEXTURE, uv + vec2(-pixel_size.x, -pixel_size.y)).rgb;
|
||||
vec3 ne = texture(NORMAL_TEXTURE, uv + vec2(pixel_size.x, -pixel_size.y)).rgb;
|
||||
vec3 sw = texture(NORMAL_TEXTURE, uv + vec2(-pixel_size.x, pixel_size.y)).rgb;
|
||||
vec3 se = texture(NORMAL_TEXTURE, uv + vec2(pixel_size.x, pixel_size.y)).rgb;
|
||||
|
||||
mat3 error_mat = mat3(
|
||||
vec3(length(normal - nw), length(normal - n), length(normal - ne)),
|
||||
vec3(length(normal - w), 0.0, length(normal - e)),
|
||||
vec3(length(normal - sw), length(normal - s), length(normal - se))
|
||||
);
|
||||
|
||||
output += dot(sobel[0], error_mat[0]);
|
||||
output += dot(sobel[1], error_mat[1]);
|
||||
output += dot(sobel[2], error_mat[2]);
|
||||
return abs(output);
|
||||
}
|
||||
|
||||
float get_depth(sampler2D depth_tex, vec2 uv, mat4 inv_projection_matrix) {
|
||||
float depth_raw = texture(depth_tex, uv).x;
|
||||
vec3 ndc = vec3(uv * 2.0 - 1.0, depth_raw);
|
||||
vec4 view = inv_projection_matrix * vec4(ndc, 1.0);
|
||||
view.xyz /= view.w;
|
||||
float depth_linear = -view.z;
|
||||
return depth_linear;
|
||||
}
|
||||
|
||||
float edge_value_depth(sampler2D depth_tex, vec2 uv, vec2 pixel_size, mat3 sobel, mat4 inv_projection_matrix){
|
||||
float output = 0.0;
|
||||
float depth = get_depth(depth_tex, uv, inv_projection_matrix);
|
||||
float n = get_depth(depth_tex, uv + vec2(0.0, -pixel_size.y), inv_projection_matrix);
|
||||
float s = get_depth(depth_tex, uv + vec2(0.0, pixel_size.y), inv_projection_matrix);
|
||||
float e = get_depth(depth_tex, uv + vec2(pixel_size.x, 0.0), inv_projection_matrix);
|
||||
float w = get_depth(depth_tex, uv + vec2(-pixel_size.x, 0.0), inv_projection_matrix);
|
||||
float ne = get_depth(depth_tex, uv + vec2(pixel_size.x, -pixel_size.y), inv_projection_matrix);
|
||||
float nw = get_depth(depth_tex, uv + vec2(-pixel_size.x, -pixel_size.y), inv_projection_matrix);
|
||||
float se = get_depth(depth_tex, uv + vec2(pixel_size.x, pixel_size.y), inv_projection_matrix);
|
||||
float sw = get_depth(depth_tex, uv + vec2(-pixel_size.x, pixel_size.y), inv_projection_matrix);
|
||||
|
||||
mat3 error_mat = mat3(
|
||||
vec3((depth - nw)/depth, (depth - n)/depth, (depth - ne)/depth),
|
||||
vec3((depth - w)/depth, 0.0, (depth - e)/depth),
|
||||
vec3((depth - sw)/depth, (depth - s)/depth, (depth - se)/depth)
|
||||
);
|
||||
|
||||
output += dot(sobel[0], error_mat[0]);
|
||||
output += dot(sobel[1], error_mat[1]);
|
||||
output += dot(sobel[2], error_mat[2]);
|
||||
return abs(output);
|
||||
}
|
||||
|
||||
|
||||
void fragment() {
|
||||
float has_outline = 0.0;
|
||||
vec2 pixel_size = vec2(1.0) / VIEWPORT_SIZE;
|
||||
ALBEDO = texture(SCREEN_TEXTURE, SCREEN_UV).xyz;
|
||||
//ALBEDO = vec3(get_depth(DEPTH_TEXTURE, SCREEN_UV, INV_PROJECTION_MATRIX));
|
||||
if (edge_value_normal(NORMAL_TEXTURE, SCREEN_UV, pixel_size, sobel_x) + edge_value_normal(NORMAL_TEXTURE, SCREEN_UV, pixel_size, sobel_y) > normal_threshold){
|
||||
ALBEDO = outline_color;
|
||||
has_outline += 1.0;
|
||||
}
|
||||
vec3 normal = texture(NORMAL_TEXTURE, SCREEN_UV).rgb;
|
||||
float angle = 1.0 - dot(normalize(normal-vec3(0.5)), vec3(0.0,0.0,1.0));
|
||||
if (edge_value_depth(DEPTH_TEXTURE, SCREEN_UV, pixel_size, sobel_x, INV_PROJECTION_MATRIX) + edge_value_depth(DEPTH_TEXTURE, SCREEN_UV, pixel_size, sobel_y, INV_PROJECTION_MATRIX) > depth_threshold + angle * depth_artifact_correction_coef){
|
||||
ALBEDO = outline_color;
|
||||
has_outline += 1.0;
|
||||
}
|
||||
if (has_outline < 0.1){
|
||||
ALPHA = 0.0;
|
||||
}
|
||||
}
|
||||
1
Assets/Shaders/outline.gdshader.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://c0chn7ll6p7yk
|
||||
BIN
Assets/Textures/black_board.png
Normal file
|
After Width: | Height: | Size: 16 KiB |
34
Assets/Textures/black_board.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ct5kq6psirv1"
|
||||
path="res://.godot/imported/black_board.png-d2b5afa20c384e2e4b3e7a80827129fd.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Assets/Textures/black_board.png"
|
||||
dest_files=["res://.godot/imported/black_board.png-d2b5afa20c384e2e4b3e7a80827129fd.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
Assets/Textures/kenny/Dark/texture_01.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
35
Assets/Textures/kenny/Dark/texture_01.png.import
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bvarfgw4r5181"
|
||||
path.s3tc="res://.godot/imported/texture_01.png-6071662e99660834e61c6b1e09bbab86.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Assets/Textures/kenny/Dark/texture_01.png"
|
||||
dest_files=["res://.godot/imported/texture_01.png-6071662e99660834e61c6b1e09bbab86.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
BIN
Assets/Textures/kenny/Dark/texture_02.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
35
Assets/Textures/kenny/Dark/texture_02.png.import
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
[remap]
|
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importer="texture"
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||||
type="CompressedTexture2D"
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uid="uid://youvyib1feqp"
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path.s3tc="res://.godot/imported/texture_02.png-50bb9d4d4ebbae05fd29423b1eebdf02.s3tc.ctex"
|
||||
metadata={
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||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Assets/Textures/kenny/Dark/texture_02.png"
|
||||
dest_files=["res://.godot/imported/texture_02.png-50bb9d4d4ebbae05fd29423b1eebdf02.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
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|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
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||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
BIN
Assets/Textures/kenny/Dark/texture_03.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
34
Assets/Textures/kenny/Dark/texture_03.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
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|
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importer="texture"
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uid="uid://dtr5bvxymd50e"
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||||
metadata={
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||||
"vram_texture": false
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}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Assets/Textures/kenny/Dark/texture_03.png"
|
||||
dest_files=["res://.godot/imported/texture_03.png-09f6510aeb06a66b61241151fd45cc12.ctex"]
|
||||
|
||||
[params]
|
||||
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||||
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|
||||
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||||
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compress/normal_map=0
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||||
compress/channel_pack=0
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mipmaps/generate=false
|
||||
mipmaps/limit=-1
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||||
roughness/mode=0
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||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
Assets/Textures/kenny/Dark/texture_04.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
34
Assets/Textures/kenny/Dark/texture_04.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
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|
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|
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importer="texture"
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||||
metadata={
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||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Assets/Textures/kenny/Dark/texture_04.png"
|
||||
dest_files=["res://.godot/imported/texture_04.png-778404077545d0988503bb93ed90a85c.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
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||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
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||||
compress/normal_map=0
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||||
compress/channel_pack=0
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||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
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||||
roughness/mode=0
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roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
Assets/Textures/kenny/Dark/texture_05.png
Normal file
|
After Width: | Height: | Size: 19 KiB |
35
Assets/Textures/kenny/Dark/texture_05.png.import
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
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|
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importer="texture"
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||||
type="CompressedTexture2D"
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|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Assets/Textures/kenny/Dark/texture_05.png"
|
||||
dest_files=["res://.godot/imported/texture_05.png-0310eec4e5c94e9c6cb4c0e3fd371255.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
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|
||||
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|
||||
compress/lossy_quality=0.7
|
||||
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|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
BIN
Assets/Textures/kenny/Dark/texture_06.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
34
Assets/Textures/kenny/Dark/texture_06.png.import
Normal file
|
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||||
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||||
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|
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|
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|
||||
[params]
|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
Assets/Textures/kenny/Dark/texture_07.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
34
Assets/Textures/kenny/Dark/texture_07.png.import
Normal file
|
|
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