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N0ble 2025-07-21 20:38:11 -06:00
commit 3240f07946
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Scripts/world.gd Normal file
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extends Node
@export var lobby_menu : LobbyMenu
var menu_showing : bool = false;
@export var server : Server
@export var level: Level
@onready var chat : ChatMenu = $ChatMenu
func _ready() -> void:
lobby_menu.enet_host_toggled_on.connect(_enet_host_on)
lobby_menu.enet_join_pressed.connect(_enet_join_pressed)
lobby_menu.disconnect_button_pressed.connect(_disconnect_button_pressed)
lobby_menu.enet_host_toggled_off.connect(_menu_toggle_host_off)
server.client_connected_to_server.connect(_client_joined_server)
server.remove_client_from_server.connect(_remove_client_from_server)
server.client_disconnected_from_server.connect(_disconnect_from_server)
server.server_close.connect(_server_close)
server.game_log.connect(_server_send_chat_message)
func _physics_process(_delta: float) -> void:
pause_toggle()
func pause_toggle():
if Input.is_action_just_pressed("pause"):
if Global.inventory_showing:
var player_id : int = multiplayer.get_unique_id()
var player : Player = level.get_node("Player"+str(player_id))
player.handle_open_inventory(true)
return
if !menu_showing:
lobby_menu.show()
menu_showing = true
Global.in_menu = true
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
elif menu_showing:
lobby_menu.hide()
menu_showing = false
Global.in_menu = false
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
func _enet_host_on(username: String) -> void:
print("Server started, Host: " + username);
server.enet_create_host()
func _enet_join_pressed(_username: String) -> void:
print("... Joining " + Global.enet_address)
var playername : Player = level.get_node("Player1")
level.remove_child(playername)
server.enet_create_client(Global.enet_address)
func _client_joined_server() -> void:
var player_id : int = multiplayer.get_unique_id()
level.request_spawn_player.rpc(player_id)
lobby_menu.hide()
menu_showing = false
Global.in_menu = false
func _menu_toggle_host_off() -> void:
server.destroy_lobby()
lobby_menu.reset_visible()
func _server_close() -> void:
level.remove_players(false)
lobby_menu.reset_visible()
func _disconnect_button_pressed():
server.disconnect_client()
lobby_menu.reset_visible()
func _remove_client_from_server(id : int) -> void:
level.remove_client_from_server.rpc_id(1, id)
func _disconnect_from_server():
level.disconnect_from_server()
func _server_send_chat_message(message : String, color : Color) -> void:
chat.send_message(message, false, color)