inventory bug fixes, multiplayer pickup sync

This commit is contained in:
N0ble 2025-07-22 00:50:08 -06:00
parent 04a9a299d7
commit 000269875a
14 changed files with 88 additions and 43 deletions

View file

@ -10,6 +10,7 @@ func get_current_slot(index : int) -> RigidBody3D:
func add_item(item : RigidBody3D) -> void:
items.append(item)
print(item.item.id, " added id")
func remove_items(item : RigidBody3D) -> void:
items.erase(item)