inventory bug fixes, multiplayer pickup sync
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14 changed files with 88 additions and 43 deletions
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@ -1,11 +1,12 @@
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extends Node
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@onready var id : Label = $Id
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@onready var title : Label = $Name
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@onready var value : Label = $Value
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@onready var weight : Label = $Weight
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func set_values(new_title : String, new_value : int, new_weight : int) -> void:
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func set_values(new_id : int, new_title : String, new_value : int, new_weight : int) -> void:
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id.text = str(new_id)
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title.text = new_title
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value.text = str(new_value)
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weight.text = str(new_weight)
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