inventory bug fixes, multiplayer pickup sync
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04a9a299d7
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000269875a
14 changed files with 88 additions and 43 deletions
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@ -24,10 +24,11 @@ func toggle_inventory() -> bool:
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func update_inventory():
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for i in inventory.items:
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var match_found : bool = false
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var new_item = item_scene.instantiate()
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# new_item.set_values(i.item.name, i.item.value, i.item.weight)
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item_list.add_child(new_item)
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new_item.set_values(i.item.name, 10, 10)
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print(i.item.name)
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print(i)
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pass
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for j in item_list.get_children():
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if j.id.text != str(i.item.id):
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match_found = true
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if !match_found || item_list.get_children().size() == 1:
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item_list.add_child(new_item)
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new_item.set_values(i.item.id, i.item.name, 10, 10)
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